maskerades: (03)
Halbert ([personal profile] maskerades) wrote2017-07-05 08:10 pm

riverview | APP

player information
name: Alba
age: 31
contact: [plurk.com profile] albaaulbath
other characters: N/A

character information
name: Halbert
canon: Original
canon point: 10 years after the Tear of the Righteous was shattered.
age: 31

(canon) background:
(original) world:

Tal'Ahm is the what the planet is named, as far as ancient runes and writings agree on. It is a place teeming with magic, beasts, and other fantasy lore that some might be familiar with, though perhaps not always in the ways one might expect.

What is immediately important in terms of how it all affects Halbert is this: on the Praecia continent ten years ago, there was a bitter war between the human Kingdom of Praecia which was ruled under King Tidan and the powerful daemons led by the dreaded mage known only as Toviyah. There are many stories of how it began, though it is most commonly believed that King Tidan reached out to the daemons asking for union between humans and the daemonic people in a bid to strengthen his country with their magic. It is said that the daemons refused violently, which sparked a war between the two peoples. What is well known is how the war raged across the continent.

Toward the end of the war, people say that King Tidan discovered a powerful magical artifact known as the Tear of the Righteous, and intended to put it to use to finally achieve victory. However, it was stolen, ending up in the hands of Toviyah. With his last known act, Toviyah destroyed the Tear, and as a result its enchantments surged through the land, affecting many, cursing them and twisting into unfamiliar forms, many no longer even looking human. As a result as well, many of the daemons, including Toviyah himself, withdrew quickly to places unknown. Inevitably, this act allowed King Tidan to claim a bitter victory, despite there still murmurings of Toviyah plotting to emerge.

As far as Halbert himself is concerned, he has no real memory of the war or anything prior to ten years ago, his first memory waking up from washing ashore to a beach. He'd been taken in by a gentle human who held no ill will toward the daemon that arrived to their doorstep since the war was finally over. This immediately gave Halbert a taste of human kindness, though unfortunately it was short lived when the human's neighbors revolted and killed the man who'd been nursing Halbert back to health. Out of pure reaction, Halbert found himself using blood magic, natural as breathing, against the men who'd attacked and murdered his friend.

In a short time, he discovered friendship and those who would look at him only as an enemy for what he is. As a result, in order to survive against any brutal reactions in the future, he disguises himself with a mask and a hood, appearing merely as a wizard with a penchant for appearing mysterious. This effectively keeps many of his daemonic features a secret -- red eyes, horns, and pointy ears.

Since then, Halbert has taken to being a traveler, and as far as he can tell, he's the only daemon active on the continent. These days, it's an uneasy peace in the kingdom, but forever an opportunity to go adventuring. Arrogant, smug, mischievous, and eager to discover the next exciting scheme, Halbert forever finds himself up to no good.

abilities:

DAEMON All daemons in Halbert's world are inherently capable of magic. As such, their blood is completely enchanted, allowing them to be naturally gifted. Due to their affinity with blood in itself, Halbert is able to taste a drop of blood and identify its species and magic capability. From there, the blood will also act as a "fingerprint" to him so that if he were to taste it a second time, he can identify the person.

MAGIC If there is one thing that Halbert is confident in and perhaps rightfully so, it's his skills in magic. He's mastered many kinds of spells and curses, albeit he seems to have an affinity with shadow and blood magic. Like all magic users of his realm, his spells derive their power from a patron spirit. Although he can call upon the powers from the entire pantheon, he tends to most often find he draws from one in particular: Bahura, the Penumbra.

BLOOD MAGIC Since Halbert tends to utilize blood magic, it's good to give this a little more definition. A blood magic spell requires, of course, blood; the more potent the magic that's naturally in the blood, the stronger the spell is, or alternatively the more blood Halbert has access to can accommodate as well. He can use his own blood for the spells, but often will prefer to use his enemy's or comrade's. Blood magic, often, is used in offense spells, but there are a handful of support based spells as well. For a full list of blood magic spells, I've written them up and I'll link them here.

strengths:

CURIOUS Halbert is always eager to learn more about what's around him. Either because it can benefit him financially, make him more powerful, or give him an advantage, he's persistently fascinated by the people and things around him. This isn't to say that he's so self-serving that he wants to be powerful enough to bully people, but that he likes to have the odds in his favor as much as he can. He's also curious enough about people that he may just want to taste your blood. A little bit. (A lot!)

INTUITIVE Some might call it "making up shit as you go", but Halbert prefers to consider it thinking on your feet. Plans will always go awry, and from there you just need to go with the weird crap that's happening and run with it. That's often Halbert's life, something he's used to, and just kind of accepts the chaos of situations. It's more often than you might think!

INTELLIGENT One would have to be to well versed in lore, history, and magic! And out of necessity as well. The world is dangerous place where he's from, and in lacking his own memories he has a lot to make up for -- which means a lot of studying to try to fully comprehend the world around him, the people, the creatures, and the magic in it. Halbert can be a bit of a pain in the ass sometimes, but he's an excellent study.

weaknesses:

STUBBORN Well, it was said that he can definitely be persistent... to the point of stubbornness. Sometimes a man can be too overconfident and that's definitely Halbert, make no mistake. As such, he can be a sore loser and remain determined to prove himself right, strong, or whatever the case might be. He doesn't take to losing very well at all and isn't that graceful about it.

ARROGANT Halbert knows he's smart, that he can be charismatic, and is incredibly vain to boot. So here we are with an inflated ego, and you can bet that this has caused Halbert to end up with his foot in his mouth more than a few times. The problem is, of course, how rarely he ends up really learning from it.

WARY Due to historically being treated unwell for his species, Halbert has taken to traveling frequently -- and infrequently making any real personal connections. True to form, Halbert really only has one friend in the world, and although one could simply blame it on his personality the truth is that he genuinely tends to hold people are arm's length and does not truly trust many. It is a thing that is hard earned.

job skills (optional): Intuitive thinker, excellent in uses of blood magic and spells, well versed in traveling and survival.
housing (optional): No preferences!

network username: tadah.itsme

network sample:

All right, so I have some bad news and good news.
The bad news is, there isn't a bar anymore. There may have been a small fire, which definitely has nothing to do with me and I certainly didn't do anything that would have upset the very fine gentleman that frequented the establishment. I know this must upset our resident lushes here.

The good news is that I definitely scored out on this map that may or may not legitimately lead to something that could or could not be treasure.

So, who's in for a road trip? I know I am!


prose/action sample: Here!